- Get the skinned / animated mesh editor to a point where it can be used effectively (test by importing what I have of Erich's human models)
- Get Actor framework working (with combat profiles)
- Add new ArtificialLifeform framework for monsters/inhabitants
- Set up new swarm-spawning method and associated map layers
- Enable previews & modifications in the map editor
#1 done, Erich's meshes look GREAT! Working on #2.
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