To make things look even better, I can increase the contrast of all ground textures and make them darker but this is something we can tweak later. Onward, to the actors!
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Actors are going extremely well. This new system supports swimming, different weapon types (bows, 2h weapons, dual wielding, staves and more), different attack types and speeds, and it also manages to take up less packet-space than the old version did. Hooray!
Not having compiled the game for so long is making me really antsy. But I'm plowing forward anyway and I'm sure it will be worth it in the very near future--I only need to implement lifeforms & spawning before I can get a playable game again, as long as I pull in the old spell and item systems. Those can be gutted later.
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