Monday, July 6, 2009

Got distracted, made some progress

I decided yesterday while working on the actor stuff that I wanted to add the flickering light effect that I had in mind for torches n' stuff for so long. Well, it took all afternoon to implement correctly (!) but I finally got something that looks pretty darn good. Lighting looks really swanky overall, and renders in just 1 step.

To make things look even better, I can increase the contrast of all ground textures and make them darker but this is something we can tweak later. Onward, to the actors!


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Actors are going extremely well. This new system supports swimming, different weapon types (bows, 2h weapons, dual wielding, staves and more), different attack types and speeds, and it also manages to take up less packet-space than the old version did. Hooray!

Not having compiled the game for so long is making me really antsy. But I'm plowing forward anyway and I'm sure it will be worth it in the very near future--I only need to implement lifeforms & spawning before I can get a playable game again, as long as I pull in the old spell and item systems. Those can be gutted later.

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