- New map engine
- Unified map layer masks (can use any # of colors)
- Made layer masks even more awesome to use by allowing multiple references to the same mask
- Layers can even reference each other, and the system is very flexible & extensible. Triggers, npc spawn points, etc. are going to be a breeze. You'll also be able to see all of this stuff in the editor instead of just guessing at where it might be.
- Blending between layers is significantly more simple, more powerful and FAR faster. Not tested yet, working up to it....
- Rebuilding editor tool to use all up-to-date code, which will significantly speed things up and make it easier to use.
- Wrote mesh converter from D3DX to unified format
- Finished all images & implementation, added preview functionality to test new rendering method
- Finished all textures & implementation--integrated new scene manager so that game will now run not only the same behavior but the same actual module of code. Before two modules were emulating one-another.
Phew! Gotta keep going....
- Meshes, mesh renderer added...
- Scenery, scenery renderer added..
1 comment:
Wow. Don't hurt yourself.
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