Anyway, quests are nearly complete! I'm coding the last two database methods now and am about to test :D
1715
SWEEEEET!!!! The Aurelian Blade quest works great. Doesn't save quest history to DB yet, will add that in now. Left to do:
- set up day/week/month quest offer times
- saving quests to db
- load quests from db
- log kill count (specific & qualified)/pk count/death count/map change/etc.
- instantly fail quests w/ that parameter enabled
- show quests on client, allow quest failure
- competitive quests
1730
BAM time finished. Going to test taking items from players on quest complete. Already tested and confirmed that only items generated *after* a quest starts qualify to complete that quest.
1800
2, 3 done; fixed bug with % showing up in speech log.
1830
4 done .. dinner ... 4 tested & works!
2330
Moved 56k of data off the stack in the client, maybe this will solve login issues since windows won't have to allocate such a big amount of stack memory. Did some code reorganization, too. Also...quests might not be working quite as well as i thought, looks like I can repeat the blade quest as many times as i want on an alternate character. hrm.
No comments:
Post a Comment