While on the 10 hours+ of plane-time, I managed to solve a couple of pressing problems:
- How portals work
- Making AI navigate easily
Both solutions are pretty elegant. Hopefully we'll have a dev meeting soon to discuss them.
For now I'm going into the editor and am finishing up the visual FX engine. Cool stuff going on there, screenshots soon. After that I need to work on the map a bit more--adding triggers and spawn points is a big priority.
Also, a formula I need to remember: (1/2*screen dimension) + 2*overlap border <>
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