Tuesday, June 23, 2009

Aaand, we're back

Vacation was great! I'm really recharged and am ready to head back into Evidyon again for the rest of the summer.

While on the 10 hours+ of plane-time, I managed to solve a couple of pressing problems:
  1. How portals work
  2. Making AI navigate easily
Both solutions are pretty elegant. Hopefully we'll have a dev meeting soon to discuss them.

For now I'm going into the editor and am finishing up the visual FX engine. Cool stuff going on there, screenshots soon. After that I need to work on the map a bit more--adding triggers and spawn points is a big priority.

Also, a formula I need to remember: (1/2*screen dimension) + 2*overlap border <>

No comments: