Saturday, June 6, 2009

Has it really been 27 days?


I'm amazed the time has passed so quickly.  Fortunatey, plenty has gotten done and more is on the way.

Today's white noise:  Myth of the Genius Programmer

Map renderer does its job perfectly--occlusion, lighting, fluids, pits, walls...you name it.  I'll add new features as time allows (corner walls is on this list), but the framework to support them is solid and will let me get on with integrating this into Evidyon's client and editor either today or tomorrow without jeopardizing future functionality.

I've coded up improved scenery and mesh renderers too.  Scenery renderer takes over the job of its predecessor from the client application (drawing items on players and drops on the map) as well as some of the burden from the old map renderer (drawing trees/bushes/lamps/etc).  This should make the client HUGELY more efficient, and hopefully solve that nasty BSOD bug.

Also, the new scenery renderer is buit to have special effects attached.  Sparkly swords, flaming torches, and dazzling armor--here we come!

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