Tuesday, June 2, 2009

Microsoft's "Natal" is like a Wii times 23

If the "Natal" project from this video by Microsoft Research is really as good as it looks...it will completely revolutionize the world.  No kidding.  From the post by Johnny Lee on his blog, the 3d pointcloud scanning ability already far exceeds the ability of even the most state-of-the-art ragefinders.  Not only is the density hugely impressive, it's behaving in friggin real-time!  That's incredible!


Anyway, quests are nearly complete!  I'm coding the last two database methods now and am about to test :D

1715
SWEEEEET!!!! The Aurelian Blade quest works great.  Doesn't save quest history to DB yet, will add that in now.  Left to do:
  1. set up day/week/month quest offer times
  2. saving quests to db
  3. load quests from db
  4. log kill count (specific & qualified)/pk count/death count/map change/etc.
  5. instantly fail quests w/ that parameter enabled
  6. show quests on client, allow quest failure
  7. competitive quests
1730
BAM time finished.  Going to test taking items from players on quest complete.  Already tested and confirmed that only items generated *after* a quest starts qualify to complete that quest.

1800
2, 3 done; fixed bug with % showing up in speech log.

1830
4 done .. dinner ... 4 tested & works!

2330
Moved 56k of data off the stack in the client, maybe this will solve login issues since windows won't have to allocate such a big amount of stack memory.  Did some code reorganization, too.  Also...quests might not be working quite as well as i thought, looks like I can repeat the blade quest as many times as i want on an alternate character.  hrm.

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