Friday, June 12, 2009

More pics from the new editor



I'm getting tons of work done--so much I can't really stop to blog about it! Brand new features of the editor that work very well:
- Intuitive scenery editor that lets you rescale, move, rotate, retexture and compare side-by-side all scenery in the game. Lets you automatically create variations on scenery, too! Completely WYSIWYG: it uses *exactly* the same renderer as both the map editor and (soon) the actual game client. Includes a semitransparent ground-plane and wireframe tile renderers to give you a feel for the scale.
- VERY cool map editor. Lets you draw on different map masks directly and can update those masks to disk--no more going back-and-forth drawing in two colors in Paint or exporting from Photoshop every time you want to see how something would look. Also provides a very snazzy-looking overlay for navigability types (impassable wall, water, safe zone...)

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