Saturday, June 27, 2009
Slogging through the animated mesh /skinned mesh renderers.  It's always annoying when things require so much code before I have anything to show.  Right now I can't actually tell if the last few thousand lines I wrote even do what I intended.  They compile OK and run through without error, but I can't see anything on the screen because the part that does the drawing isn't quite done.  Today, hopefully, that will change.
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