Saturday, June 27, 2009

Slogging through the animated mesh /skinned mesh renderers. It's always annoying when things require so much code before I have anything to show. Right now I can't actually tell if the last few thousand lines I wrote even do what I intended. They compile OK and run through without error, but I can't see anything on the screen because the part that does the drawing isn't quite done. Today, hopefully, that will change.

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