Saturday, July 18, 2009

Another long day of development.

And I'm going to sleep. Here's my to-do list for tomorrow. Release is so close I can almost taste it. Clients can connect, walk around, talk, fight, cast spells, kill monsters, pick up/drop items, recall...all that good stuff.

- fix special fx bindings...why don't they work?? :( probably because its using a super old hack of a system instead of writing a good one, which would take a while longer
- create the border map-layer type: should +chaos for a good distance, +triggers for wrapping the map
- add solid-chaos type
- enable chaos effect on client
- enable triggers on the server
- finish filling out swarm spawn's update method
- re-enable consumable items
- fill out equip-item code
- figure out why clients in water don't sink correctly
- check out spell-casting targeting (add mouse-over-actor indicator to test?)
- preview & edit actor attachment points

finally:
- get all the media for this update from erich
- assign scenery for items
- put spells back together (effects + items)
- rebuild the game's map
- add monsters back in

stuff that probably won't make it:
quests
enchantments
portals

No comments: