Sunday, July 5, 2009

Back in Action!

Well, it's been a while since I've really been able to get down to a solid day of development but I have now returned to Ithaca and am going to get working hard on Evidyon. On today's schedule:
  1. Get the skinned / animated mesh editor to a point where it can be used effectively (test by importing what I have of Erich's human models)
  2. Get Actor framework working (with combat profiles)
  3. Add new ArtificialLifeform framework for monsters/inhabitants
  4. Set up new swarm-spawning method and associated map layers
  5. Enable previews & modifications in the map editor
#1 done, Erich's meshes look GREAT! Working on #2.

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