Tuesday, July 14, 2009

Push to Release

From yesterday, implemented:
Client-side
- race/class descriptions
- items
Server-side
- level-up experience
- races/classes
- ai lifeforms: need to re-add NPC lifeforms

Today:
Projectiles/enchantments/spells/magic/specialfx will be implemented exactly the same way they were in the old version. The code isn't pretty, but it should work with minimal changes.

Then:
- gut the client of all of its current subsystems
- place sparkly new systems in
- write game file loader
- write client actor instance controller

Next, server:
- rewrite game file loader- integrate new map form, incl. triggers

Finally, reenable:
- reserved names
- quests
- inhabitants (NPCs)


1320
Finished bringing in spells, magic, magic fx, and treasure. Now I have to make them compile.

1500
Well, they compile. I think I'm there. Time to load into the server...goodbye, v2 code. This is going to be epic.

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